Thank you for visiting my portfolio.
In January 2017 I graduated from The Danish Royal Design School (KADK) as a bachelor in Design with speciality in Game Design.
My educated focused on developing concepts, visuals, mechanics and levels to form experiences for the player. With project-based semesters we learned hands-on what we needed in order to create a vertical slice of our concept. With too little time and sharp ambitious deadlines we throw us self into learn whatever skill needed to complete and develop.
This have given me basic knowledge about many areas in the field, such as programming, concept art, 3D, textures, storytelling and testing.
What I’ve focused my education on game design, level design and project management:
- Designing the core experience from main idea to tiny but important detail
- Integrating assets and scripts into Unity to design levels and strong experiences
- Feedback design
- Prototype programming
- Quality assurances and testing
- Managing process, milestones and task
I aim to create games designed to touch their players and have something to express. This could be by fun and exciting gameplay, a deep story with tragic characters or a string of choices that make you learn something about yourself. I look for the core feelings of the game and expand from there to make coherent and great experiences.
Games have always been a big part of my life and I enjoy them in many formats. Beside games on PC, console and mobile I play board games, pen&paper and live role-play. In 8 years I was Main event manager of the yearly convention Con2 which embrace role-play, board games, miniatures and the like. And I’ve won the Viking-con 34 audience re-run prize for a crazy candy-driven My Little Pony pen&paper game.
I like games.
Thanks for reading.
Jeff Cook, teacher in Game Design and Game Art, wrote me some quite nice words:
Please note that my full name is Lena Kikko Siggaard Henriksen, former Lena Siggaard Andersen. So it is me, though the names doesn’t match.